ITEZLviv · design & development

Method

Criteria instead of trophies

We have nothing on a shelf to boast about — and we don't invent anything. Instead, here is how we work and what we consider minimum quality.

  1. 01

    Conversation

    We clarify the goal, people and constraints. It ends with a short written summary you can correct.

  2. 02

    Scope

    We fix what goes into the first version and what doesn't. We recommend starting smaller.

  3. 03

    Design

    Flows and prototypes are tested before the main code is written.

  4. 04

    Build

    Short iterations with working builds you can open.

05 · Handover

Code, access, instructions and a list of known limitations.

Minimum quality

Eight checks we don't skip

Readability
Body text no smaller than 16px; contrast meets WCAG 2.2 AA.
Touch
Interactive targets at least 44×44 pixels.
Keyboard
Everything that works with a mouse works with a keyboard, with visible focus.
Narrow screens
We check 390px width without horizontal scrolling.
Motion
Animation is disabled when the system asks for reduced motion.
Data
We collect only what a feature needs, and explain it.
Errors
Error messages say what happened and what to do; entered data isn't lost.
Honesty
We don't call work 'done' until it has been checked against this list.

What we don't promise

  • Zero bugs — instead we promise to acknowledge and fix them within the agreed terms.
  • Specific business results: sales, downloads, ratings.
  • Approval by app stores or search engines.
  • Deadlines without an agreed scope.
How often do you show progress?

We agree the rhythm at the start; usually a working build after each iteration.

What if the scope changes?

We record the change, assess its effect on time and cost and continue only after you confirm.